Factorio Achievements With Mods

Is there any documentation on how to create achievements anywhere? I wasn't able to find anything on the official lua site or wiki.

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  1. All Discussions. If this mod give me a link, please) Showing 1-3 of 3 comments. Haessliches Frettchen. Jun 4, 2017 @ 9:45pm at the top on the right side is a button for achievements, there where are the blueprint button / trainmenue /. And so on and the achievement has a little button to fix it at the screen.
  2. FFF #347 (New Hope Demo Levels & Bot Cliff Explosive Throwing) - Factorio Friday Facts Discussion - Duration: 20:52. Xterminator 2,526 views.
Achievements...What I'd like to do is create an achievement for crafting a certain item within the first ten minutes of the game. I've got two questions.Factoria

Factorio Enemy Settings

Factorio Achievements With Mods

Aug 14, 2020 Factorio mods have been around almost as long as the game itself – and for good reason. While already an enormous and startlingly polished game, introducing the right mods into the fold will not only expand the game with tonnes of new features to discover and master, but also simultaneously improve the base game experience with dozens of quality of life improvements. Random tools to manipulate Factorio blueprint strings. While there are already some of those functions built as mods to the game, one can not use mods while playing for the achievements. Pick a tool on the left hand side in the menu: Tile: Arrange copies of the blueprint in a grid. Take a six electric miner blueprint and tile. Add new resource patch. This creates a new 11×11 patch of resources, centered on the player character, where the ground is not water. The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center.

One, it seems like this isn't possible as set up currently. I can create an produce-item-achievement with one item, but I can't set a timeout. I can create a build-entity-achievement with a timeout, but the item in question isn't an entity so that doesn't help. Is what I'm trying to do possible? A secondary possibility, is if that won't work, is to unlock the achievement via script. This should be possible, and will work in my scenario as I'm already having the user do something with the item immediately that I'm detecting via script. However, then I don't think I can show the timeout unless I do something like create a build-entity-achievement with a dummy entity, then unlock that via script.
Second, how do I enable this achievement I've created to work in a scenario that's part of the mod? I'd figure that any achievement for a mod would work in any scenario that mod creates, but that doesn't seem to be the case. The achievement works in freeplay, but I'd like it to work in the scenario I'm creating as well, as I want the scenario to be the 'standard' way to play this particular mod.